RULES

Karate Sparring
2-point kick rule will be in effect
1 point for punch
Groin is not a target
NO sweeps allowed.
Light head contact in BLACK BELT Division only.
2 minutes, 5 points system will be used.

Brazilian Jui-Jitsu
Takedown / 2 points
Points are awarded when the competitor offensively (using a throwing
technique) forces his opponent to the mat from the standing position.

Sweep / 2 points
Also called a scissor or reversal, points are awarded when the
competitor sweeps or flips his opponent, using his legs to reverse his
own position from bottom to top (while opponent is in the guard).

Passing the guard / 3 points
When the opponent is on his back, controlling the competitor with his
legs between or around the waist of the competitor (guard position),
the competitor passes the legs to attain the cross side knee on the
stomach or mount position, maintaining complete control on top.

Knee on the Stomach / 2 points
Points are awarded when the competitor has one knee across his opponent’s
stomach, keeping his other knee up with his foot on the floor,
maintaining control of his opponent.

Mount Position / 4 points
Points are awarded when the competitor is on top of his opponent, straddling
him with both knees and feet on the mat, maintaining control of his opponent.

Taking the Back / 4 points
Points are awarded when the competitor has control of his opponent from
behind, with both legs hooked between his opponent’s legs.

Rules and Regulations
No striking of any kind
No knee locks of any kind
Must wear Gi top, pants and belt
3 minute time limit, Possible Over-time

Victory to the person with the most points at the end of the time limit
Fighter tapping out signals submission and a victory for the opponent
Must have 4 competitors for a division to run, otherwise we will combine divisions.


CONTINUOUS CONTACT:
Scoring
This is a 10 point must system.
Every round is 2 minutes in length.
One competitor must receive a score of 10 in a round.
There will be a one-minute rest in between each round.
Each judge evaluates every round separately.

The evaluation of a round should be made according to:
· The number of target hits
The effectiveness of the attack
The combination ability
The delivery of a clean technique
The clean fighting style
The effectiveness of defense
The balance of hand & foot techniques
The overall impression of the athletic performance

A score of 10/9 the round was very close & competitive
A score of 10/8 the round was mostly dominated by one competitor
A score of 10/7 was completely dominated by one competitor
There is no disqualification because of blood.

FULL CONTACT STICK FIGHTING
Padded

Light Wt (129-155lbs)
Middle Wt (156-185lbs)
Heavy Wt (186-& Above)

LIVE STICK
Light Wt (120-155lbs)
Middle Wt (156-185lbs)
Heavy WT (186- & Above)

Maryland Open Karate Scoring System Stick Fighting Self-defense

Self Defense
All Beginner Divisions

Three (3) required techniques.
1 Self-defense sequence against a punch attack
1 Self-defense sequence against a kick attack
1 Self-defense sequence against a grab

Sequences may be performed with each technique individually (one at a time)
or simultaneously with multiple attackers.

One time only at street speed.

All Intermediate Divisions
Three (3) required techniques and One (1) of own choosing.
1 Self-defense sequence against a punch attack
1 Self-defense sequence against a kick attack
1 Self-defense sequence against a grab
1 Self-defense sequence of any selection

Sequences may be performed with each technique individually (one at a time)
or simultaneously with multiple attackers.

One time only at street speed.

All Advanced & Brown Belt Divisions
Three (3) required techniques and Two (2) of own choosing.
1 Self-defense sequence against a punch attack
1 Self-defense sequence against a kick attack
1 Self-defense sequence against a grab
2 Self-defense sequences of any selection

Sequences may be performed with each technique individually (one at a time)
or simultaneously with multiple attackers.

One time only at street speed.

Adult Black Belt Divisions:
Three (3) required techniques and Four (4) of own choosing.
1 Self-defense sequence against a punch attack
1 Self-defense sequence against a kick attack
1 Self-defense sequence against a grab
4 Self-defense sequences of any selection

Sequences may be performed with each technique individually (one at a time)
or simultaneously with multiple attackers.
One time only at street speed



For more information, please contact us.
apoloskarate@aol.com

General Rules